![]() ![]() The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. It’s not just that it’s a short adventure - nobody expects a DLC add-on to last another ten hours - it’s that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. General briefness is by far Awakened‘s biggest problem. As one of the creepiest enemy types across the entire series, the Pack’s reappearance is welcome, even if it is generally brief. The refocused emphasis on psychological terror is enough to reignite faith in the series for even the most jaded fan, especially since the final confrontation easily stands head and shoulders above the original fight with the moon.As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter. Gameplay is lifted straight from the original, including the co-op mode (albeit with a few clever twists), and fans of the series will find plenty to love here. There really isn’t that much to say about Dead Space 3 Awakened that isn’t obvious to see. This time around, the solo campaign is much smoother plotwise. Whenever Carver would appear and moan about his past, solo players could never sympathize. ![]() ![]() Although the co-op took center stage last time, single player wins out this round, providing an intense experience that doesn’t feel lacking as it did before. ![]() Aiming, shooting, stomping and smacking is still polished to a fine degree, weapon customization is the primary mode of survival, and various text and audio logs delve deeper into the story. In terms of gameplay, not much has changed from Dead Space 3. ![]()
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